Gameplay video editor built for vertical clips
Reframe gameplay, combine facecam layouts, apply reusable templates, and refine the result on a multi-track timeline.

ZoneClip turns a selected gameplay moment into an editable vertical composition. You can refine framing, switch gameplay and facecam layouts, adjust timing, and reuse game-oriented templates before rendering.
From source to useful output.
- 01
Open a selected clip
Move from the project results into a focused edit without rebuilding the source range.
- 02
Compose gameplay and reaction
Choose a vertical layout and refine the balance between gameplay, facecam, and the action that matters.
- 03
Polish and render locally
Review the multi-track timeline, add finishing decisions, and render against the original local source.
Visible controls, not a vague AI promise.
This screenshot comes from the current ZoneClip development build. Demo data keeps the workflow reproducible without exposing a creator's private source media.

Current product capabilities.
- 9:16 gameplay reframing
- Flexible gameplay and facecam compositions
- Reusable game-oriented layout templates
- Multi-track timing and composition controls
- Caption, title, logo, effect, transition, and audio layers
- Local final rendering from the source recording
Questions about gameplay editor.
Gameplay video editor · Facecam layout · Vertical video editor
Can I combine gameplay and facecam?
Yes. The editor includes gameplay-focused, balanced gameplay-and-reaction, and reaction-focused compositions.
Can I change the AI edit?
Yes. The proposed edit is a starting point: framing, layout, captions, timing, and other layers remain adjustable.
Does the final render use my original video?
Yes. ZoneClip is designed to render the final output from the high-quality source on your machine.
Try the workflow with your own recording.
No watermark, no commercial-use restriction, and export at the source resolution—including 4K when the source is 4K.
Request early access