FeaturesGameplay Editor
COMPOSE FOR SHORT-FORM

A vertical gameplay editor for action, facecam, and game UI

Turn horizontal gameplay into vertical Shorts with flexible layouts for action, facecam, minimap, captions, and game UI—then render locally from the original.

StatusBetaPlanFree betaReviewedAugust 28, 2026
ZoneClip gameplay video editor with vertical preview, facecam and gameplay layouts, reframe controls, captions, and a multi-track timeline
Current ZoneClip client · gameplay editorRefine a vertical gameplay edit with facecam layouts, visual framing, captions, and a multi-track timeline.
WHAT IT DOES

ZoneClip does more than crop gameplay to 9:16. It lets you rebuild one horizontal recording as a vertical composition that can show the main action, the creator's facecam, and useful game UI such as the minimap at the same time. Start from gameplay-first, facecam, split, blurred, fullscreen, mosaic, and other layouts; then adjust framing, captions, elements, and timing before rendering locally. The result carries both the game event and the creator's personality.

WORKFLOW

How it works.

  1. 01

    Choose what the viewer should see

    Keep the main gameplay action, facecam, minimap, or another useful HUD region instead of losing them to a single vertical crop.

  2. 02

    Recombine the regions

    Start from a layout such as gameplay-first, split, blurred, mosaic, or dual facecam, then choose how much space each region receives.

  3. 03

    Make the composition your own

    Fine-tune framing and timing, add editable captions and visual elements, then render the finished Short locally from the original source.

CURRENT PRODUCT

See the actual inputs, settings, and results.

These screens show the current ZoneClip interface behind the workflow described above. Private credentials and access tokens are not shown.

ZoneClip Reframe panel showing facecam, game UI, split, blurred, fullscreen, mosaic, and dual facecam vertical layouts
Current ZoneClip client · Reframe controlsChoose from gameplay, facecam, split, blurred, mosaic, and other vertical scene layouts.
WHAT IT DOES

What the current product does.

  • Vertical compositions built from the original horizontal gameplay
  • Separate space for gameplay, facecam, minimap, and other HUD regions
  • Gameplay-first, facecam, game UI, split, blurred, fullscreen, basecam, mosaic, and dual-facecam layouts
  • Scene and framing controls for deciding what remains visible
  • Editable captions, titles, logos, effects, transitions, and audio
  • Multi-track timing for video, captions, and other elements
  • Local final rendering from the full-quality source recording
FAQ

Questions about gameplay editor.

Gameplay video editor · Facecam video editor · Vertical gaming clips

Is this only an automatic center crop?

No. ZoneClip can compose several useful regions from the horizontal source into one vertical frame, including gameplay, facecam, minimap, and other game UI.

Which vertical layouts can I use?

The current editor includes gameplay-first, facecam, game UI, split, blurred, fullscreen, basecam, mosaic, and dual-facecam options. You can continue adjusting the selected composition.

Can I change the proposed edit?

Yes. Layout, framing, captions, timing, and visual layers remain editable. The generated composition is a starting point, not a locked export.

Does the final render use my original video?

Yes. ZoneClip is designed to render the final output from the high-quality source on your machine.