FEATURE MODULE · Beta

Gameplay editor, layouts, and timeline

Turn a selected moment into a readable vertical edit using gameplay framing, facecam layouts, templates, and timeline layers.

INSIDE THE PRODUCT

Recognize the module before you use it.

These screens come from the current ZoneClip product and show the controls and output described in this guide.

ZoneClip gameplay video editor with vertical preview, facecam and gameplay layouts, reframe controls, captions, and a multi-track timeline
Current ZoneClip client · gameplay editorRefine a vertical gameplay edit with facecam layouts, visual framing, captions, and a multi-track timeline.
ZoneClip Reframe panel showing facecam, game UI, split, blurred, fullscreen, mosaic, and dual facecam vertical layouts
Current ZoneClip client · Reframe controlsChoose from gameplay, facecam, split, blurred, mosaic, and other vertical scene layouts.

What this module is for

Use the editor after you have chosen a moment worth finishing. It keeps the selected source range and gives you direct control over the vertical composition, gameplay crop, facecam, captions, titles, effects, transitions, audio, and timing.

Open a selected moment

Open a candidate from its project detail. Check the beginning and ending first: the clip should include enough setup to understand the payoff and enough room to finish the reaction. Adjust the range before spending time on visual polish.

Choose a layout

Start from a reusable layout based on the story you want to tell. Use a gameplay-focused layout when the action must stay large, a balanced gameplay-and-reaction layout when both matter, or a reaction-focused layout when the facecam carries the moment. Templates are starting points and remain editable.

Keep the action in frame

Review the entire clip, not only its first frame. Reposition the gameplay crop when the important action moves and place the facecam where it does not cover the player, target, objective, or essential HUD information. Framing keyframes let the composition change over time.

Work with the timeline

Use the multi-track timeline to understand when each layer appears. Gameplay, facecam, captions, titles, logos, effects, transitions, and audio should support the same moment. Trim or move a layer when it distracts from the action or arrives too early.

Review before rendering

Watch the edit at a small phone-like size with sound on and off. Confirm that the action, reaction, and captions remain readable, then render locally from the original source file.

Vertical framing checklistPrepare a local renderGameplay Editor website overview